US Copyright Office Ruling Hurts Video Game Preservation Efforts: What It Means for the Future of Gaming Conservation

US Copyright Office Ruling Hurts Video Game Preservation Efforts: What It Means for the Future of Gaming Conservation

Source: PCMag

Overview

The US Copyright Office has denied a request from video game preservationists seeking the right to remotely study vintage video games stored in libraries. This decision poses significant challenges for researchers delving into gaming history.

Impact of the Decision

The ruling means that unlike researchers of other media, like films or manuscripts, gaming scholars will not have easy access to vintage video games unless they travel to the library in person. This poses barriers to research and preservation efforts in the field.

Organizations Involved

  • Video Game History Foundation
  • Software Preservation Network (SPN)

Arguments Presented

The organizations argued for a new exemption that would allow researchers to access emulated versions of classic games remotely. This exemption would mirror existing practices for accessing e-books.

Counterarguments from the ESA

The Entertainment Software Association (ESA) opposed the request, arguing that remote access could facilitate piracy and diminish oversight by librarians.

Current State of Video Game Preservation

With approximately 87% of games released before 2010 categorized as "critically endangered," the preservation landscape is concerning. Many old games are no longer available in their original forms, pressing preservationists to seek alternative methods for access.

Preservation Statistics

  • 4.5% of Commodore 64 games remain in print.
  • Only 13% of classic games are readily available for play.

Cultural Implications

This ruling emphasizes the importance of game preservationists in maintaining the cultural history of video games, as the skills and efforts required to access and study these vintage items are becoming increasingly complex and legally challenging.